Menu główne

Strona główna
Archiwum artykułów
Artykuły tematycznie
Wyślij news'a
Tutoriale PL


Galeria

Galeria
Standard Gallery
Gold gallery
5 ostatnich prac
Prace top 10


Zasoby

Bitwy
Pliki
Linki
Ankiety
Szukaj


Fora dyskusyjne

Nasze Forum
Forum3D.pl
ilahi

Kontakt

Napisz do nas
Poleć nas
nukrox

Serwis

O Redakcji
Statystyki
Top 10
nukro

Statystyka

Otrzymaliśmy
7555967
odsłon strony od 1 maj 2003


Renderowanie


Wtyczki: Cindigo 2.2.1 - kolejna beta

Wysłany przez Borys

News prosto z Cgtalk.com

Im pleased to announce, that Cindigo, the Indigo Exporter for Cinema 4D, version 2.2.1 Beta 1 was recently released.

It has numerous new features and improvements(see below) and offers an improved workflow for working with Indigo. I'd say its not second to none of the other exporters/renderer integrations. But thats just what i would say (you will have to try it yourself)

It works with the 2.0 stable release of Indigo and with the recent 2.2.1 beta release.

For those who want to try it, a free/trial version of indigo with little (well, little compared to others) restictions is available at www.indigorenderer.com. There are currently PC builds for R10, R11 and R11.5 (all x86 and x64). Mac builds will follow shortly.

And a little reminder: We offer lifetime licences to the next 40 purchasers.

The plugin can be downloaded from here.

--------------------------------------------------------------------------

New Features and Improvements


Custom Indigo Material



The most prominent new feature of Cindigo 2.2.1 is the custom Indigo material. It allows you to create and tweak materials as easy as if you did it with C4D. It now has even more options and you finally dont have to hassle with the material helpers anymore!
It also does not have the restrictions you might know from other custom materials in other exporters/renderer integrations (yes, it supports camera mapping).



Generate UVW Coordniates for the Indigo Material



It is a known limitation of custom materials, that you cannot generate UVW coordinates for it. Well, it will not work with this custom material either - at least not the usual way.
In Cindigo 2.2.1 there is a new option in the plugin menu. It allows you to generate UVW coordinates for texture tags with an Indigo material applied. It only works on polygonal objects. Just select a texture tag with an Indigo material applied and select "Generate UVW Tag".



Support for C4D Procedurals and Shaders

Cindigo now supports C4D shaders - by baking. They are automatically baked on export and allow you to create better materials with less effort. The shaders are baked per material, so only UV space shaders will give expected results.



Support for C4D Procedurals and Shaders (3D)



Since the standard procedure only supports 2D shaders there is of course also a way to bake 3D shaders in Indigo materials on objects. It works similar like C4Ds "bake on object" command. A decent UV map is of course required. At some point "optimal mapping" will be supported, too.



Better Material Conversion

The material conversion was improved, too. It gives better results than before and it now also supports on the fly conversion of C4D materials during export!



Progressive Preview



Cindigo now has a better material preview. It updates progressively as Indigo renders. Unfortunately you still need Quicktime for the previews. That will change in the next versions.



Tons of OSX Improvements

Yes, there is no OSX build yet, but a lot of OSX improvements have been achieved, including proper Indigo launching, working material previews and material import/export improvements.


 
Pokrewne linki

· Więcej o Renderowanie
· Napisane przez Borys


Najczęściej czytany artykuł o Renderowanie:
Vray 1.1. dla Cinema 4D


Oceny artykułu

Wynik głosowania: 0
Głosów: 0

Poświęć chwilę i oceń ten artykuł:

Wyśmienity
Bardzo dobry
Dobry
Przyzwoity
Zły


Opcje


 Strona gotowa do druku Strona gotowa do druku


Associated Topics

PluginyRenderowanie

RSS

Użyte znaki towarowe i loga graficzne są własnością odpowiednich firm, instytucji czy osób prywatnych.
Redakcja nie odpowiada za treść komentarzy oraz postów na forum, są one własnością użytkowników.
Serwis zbudowano przy wykorzystaniu systemu portalowego PHP-Nuke.
Wszystkie prawa zastrzeżone.
Wykonanie i prowadzenie www.BORYS.org

design for firefox